﻿using System;
using Microsoft.Xna.Framework;
using System.Collections.Generic;

namespace LevelEditor
{
    /// <summary>
    /// Implaments geometry needed for working with triangles
    /// </summary>
    public class Triangle
    {
        public int A, B, C;


        public Triangle(int A, int B, int C)
        {
            this.A = A;
            this.B = B;
            this.C = C;
        }

        public int[] ToArray()
        {
            return new int[] { A, B, C };
        }
    }
}